Differentiable Point Rendering Eth Zurich

Differentiable Point Rendering Eth Zurich - We adopt a softmax approach, computing a convex sum of elements, thus. • points are an efficient rendering primitive for highly complex surfaces • points allow the direct.

We adopt a softmax approach, computing a convex sum of elements, thus. • points are an efficient rendering primitive for highly complex surfaces • points allow the direct.

• points are an efficient rendering primitive for highly complex surfaces • points allow the direct. We adopt a softmax approach, computing a convex sum of elements, thus.

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• Points Are An Efficient Rendering Primitive For Highly Complex Surfaces • Points Allow The Direct.

We adopt a softmax approach, computing a convex sum of elements, thus.

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